Jack Holland Screenwriter by day, Gaming aficionado by night. Or is it the other way around?
Sams Teach Yourself Game Programming in 24 Hours
Concise and clear, this workbook demystifies game programming by providing practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music.
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